Fog.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __FOG_H__
00030 #define __FOG_H__
00031 
00032 #include "X3DBindableNode.h"
00033 #include "X3DFogObject.h"
00034 
00035 namespace H3D {
00057   class H3DAPI_API Fog : 
00058     public X3DBindableNode,
00059     public X3DFogObject {
00060   public:
00062     Fog( Inst< SFSetBind > _set_bind         = 0,
00063          Inst< SFNode    > _metadata         = 0,
00064          Inst< SFTime    > _bindTime         = 0,
00065          Inst< SFBool    > _isBound          = 0,
00066          Inst< SFColor   > _color            = 0,
00067          Inst< SFString  > _fogType          = 0,
00068          Inst< SFFloat   > _visibilityRange  = 0 );
00069 
00071     static inline Fog *getActive() {
00072       return static_cast< Fog * >( X3DBindableNode::getActive( "Fog" ) );
00073     }
00074 
00076     virtual void renderFog();
00077 
00078 #ifdef USE_HAPTICS
00082     virtual void traverseSG( TraverseInfo &ti ) {
00083       Matrix3f m = ti.getAccForwardMatrix().getScaleRotationPart();
00084       Vec3f scaled_v = m * Vec3f( 0, 0, 1 );
00085       scale_local_to_global = scaled_v.length();
00086     }
00087 #endif
00088 
00090     static H3DNodeDatabase database;
00091   protected:
00093     H3DFloat scale_local_to_global;
00094 
00095   };
00096 }
00097 
00098 #endif

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