ForceField.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __FORCEFIELD_H__
00030 #define __FORCEFIELD_H__
00031 
00032 #include "H3DForceEffect.h" 
00033 #include "HapticForceField.h"
00034 #include "SFVec3f.h"
00035 
00036 namespace H3D {
00040   class H3DAPI_API ForceField: public H3DForceEffect {
00041   public:
00043     ForceField( Inst< SFVec3f > _force = 0,
00044                 Inst< SFNode  > _metadata = 0 );
00045 
00046 #ifdef USE_HAPTICS
00047 
00048     virtual void ForceField::traverseSG( TraverseInfo &ti ) {
00049       if( ti.hapticsEnabled() ) {
00050         ti.addForceEffectToAll( new HapticForceField( ti.getAccForwardMatrix(),
00051                                                       force->getValue(),
00052                                                       true ) );
00053       }
00054     }
00055 #endif
00056 
00061     auto_ptr< SFVec3f > force;
00062 
00064     static H3DNodeDatabase database;
00065   };
00066 }
00067 
00068 #endif

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