00001 00002 // Copyright 2004, SenseGraphics AB 00003 // 00004 // This file is part of H3D API. 00005 // 00006 // H3D API is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // H3D API is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with H3D API; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 // 00020 // A commercial license is also available. Please contact us at 00021 // www.sensegraphics.com for more information. 00022 // 00023 // 00027 // 00029 #ifndef __FORCEFIELD_H__ 00030 #define __FORCEFIELD_H__ 00031 00032 #include "H3DForceEffect.h" 00033 #include "HapticForceField.h" 00034 #include "SFVec3f.h" 00035 00036 namespace H3D { 00040 class H3DAPI_API ForceField: public H3DForceEffect { 00041 public: 00043 ForceField( Inst< SFVec3f > _force = 0, 00044 Inst< SFNode > _metadata = 0 ); 00045 00046 #ifdef USE_HAPTICS 00047 00048 virtual void ForceField::traverseSG( TraverseInfo &ti ) { 00049 if( ti.hapticsEnabled() ) { 00050 ti.addForceEffectToAll( new HapticForceField( ti.getAccForwardMatrix(), 00051 force->getValue(), 00052 true ) ); 00053 } 00054 } 00055 #endif 00056 00061 auto_ptr< SFVec3f > force; 00062 00064 static H3DNodeDatabase database; 00065 }; 00066 } 00067 00068 #endif
1.4.5