H3DVideoTextureNode.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __H3DVIDEOTEXTURENODE_H__
00030 #define __H3DVIDEOTEXTURENODE_H__
00031 
00032 #include "X3DTexture2DNode.h"
00033 #include "H3DVideoClipDecoderNode.h"
00034 
00035 namespace H3D {
00041   class H3DAPI_API H3DVideoTextureNode : public X3DTexture2DNode {
00042   public:
00043     
00045     H3DVideoTextureNode( 
00046                  Inst< DisplayList > _displayList = 0,
00047                  Inst< SFNode      > _metadata    = 0,
00048                  Inst< SFBool      > _repeatS     = 0,
00049                  Inst< SFBool      > _repeatT     = 0,
00050                  Inst< SFBool      > _scaleToP2   = 0,
00051                  Inst< SFImage     > _image       = 0,
00052                  Inst< SFTextureProperties > _textureProperties = 0 ):
00053       X3DTexture2DNode( _displayList, _metadata, _repeatS, _repeatT,
00054                         _scaleToP2, _image, _textureProperties ),
00055       frame_bytes_allocated( 0 ) {}
00056 
00057 #ifdef USE_HAPTICS
00058 
00059     virtual void traverseSG( TraverseInfo &ti ) {
00060       // break the display list cache if we have a new frame
00061       if( decoder.get() && decoder->haveNewFrame() )
00062         repeatS->touch();
00063       X3DTexture2DNode::traverseSG( ti );
00064     }
00065 #endif
00066 
00068     virtual void render();
00069 
00071     static H3DNodeDatabase database;
00072   protected:
00075     AutoRef< H3DVideoClipDecoderNode > decoder;
00076 
00078     unsigned int frame_bytes_allocated;
00079   };
00080 }
00081 
00082 #endif

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