H3DWindowNode.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __H3DWINDOWNODE_H__
00030 #define __H3DWINDOWNODE_H__
00031 
00032 #include "Viewpoint.h"
00033 #include "MFNode.h"
00034 #include "SFInt32.h"
00035 #include "DefaultAppearance.h"
00036 
00037 namespace H3D {
00038 
00049   class H3DAPI_API H3DWindowNode : public Node {
00050   public:
00051     
00052     typedef TypedSFNode< Viewpoint > SFViewpoint;
00053 
00055     class RenderMode: public SFString {
00056     public:
00058       H3D_VALUE_EXCEPTION( string, InvalidRenderMode );
00060       typedef enum {
00062         MONO,
00065         QUAD_BUFFERED_STEREO, 
00068         HORIZONTAL_SPLIT,
00071         VERTICAL_SPLIT,
00074         HORIZONTAL_INTERLACED,  
00077         VERTICAL_INTERLACED,  
00082         VERTICAL_INTERLACED_GREEN_SHIFT,  
00085         RED_BLUE_STEREO,
00088         RED_CYAN_STEREO
00089       } Mode;
00090 
00092       inline bool isStereoMode() { 
00093         upToDate();
00094         return value != "MONO";
00095       }
00096 
00099       RenderMode::Mode getRenderMode();
00100     };
00101 
00103     H3DWindowNode( Inst< SFInt32     > _width      = 0,
00104                    Inst< SFInt32     > _height     = 0,
00105                    Inst< SFBool      > _fullscreen = 0,
00106                    Inst< SFBool      > _mirrored   = 0,
00107                    Inst< RenderMode  > _renderMode = 0, 
00108                    Inst< SFViewpoint > _viewpoint  = 0,
00109                    Inst< SFTime      > _time       = 0 );
00110 
00112     ~H3DWindowNode();
00113 
00115     virtual void swapBuffers() = 0;
00116 
00119     virtual void initWindow() = 0;
00120 
00122     virtual void initWindowHandler() = 0;
00123 
00125     virtual void setFullscreen( bool fullscreen ) = 0;
00126 
00129     virtual void makeWindowActive() = 0;
00130     
00132     virtual void initialize();
00133 
00136     virtual void render( X3DChildNode *child_to_render );
00137 
00139     virtual void reshape( int w, int h );
00140 
00142     virtual void display();
00143 
00158     bool calculateFarAndNearPlane( H3DFloat &far,
00159                                    H3DFloat &near,
00160                                    X3DChildNode *child,
00161                                    Viewpoint *vp,
00162                                    bool include_stylus );
00163 
00168     auto_ptr< SFInt32 >  width;
00169 
00174     auto_ptr< SFInt32 >  height;
00175 
00180     auto_ptr< SFBool >  fullscreen;
00181 
00186     auto_ptr< SFBool >  mirrored;
00187 
00195     auto_ptr< RenderMode >  renderMode;
00196     
00204     auto_ptr< SFViewpoint > viewpoint;
00205     
00206     auto_ptr< SFTime > time;
00207     static set< H3DWindowNode* > windows;
00208     
00215     void shareRenderingContext( H3DWindowNode *w );
00216 
00217 #if WIN32
00218     HGLRC getRenderingContext() {
00219       return rendering_context;
00220     }
00221 #endif
00222 
00223     static H3DNodeDatabase database;
00224 
00225   protected:
00226 #if WIN32
00227     HGLRC rendering_context;
00228 #endif
00229     X3DChildNode *last_render_child;
00230     static bool GLEW_init;
00231     int window_id;
00232     bool rebuild_stencil_mask;
00233     unsigned char *stencil_mask;
00234     unsigned int stencil_mask_height;
00235     unsigned int stencil_mask_width;
00236   };
00237 }
00238 
00239 #endif

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