HapticCylinder.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __HAPTICCYLINDER_H__
00030 #define __HAPTICCYLINDER_H__
00031 
00032 #include "X3DGeometryNode.h"
00033 #include "H3DSurfaceNode.h"
00034 #include "HapticShape.h"
00035 #include "HLCustomObject.h"
00036 
00037 namespace H3D {
00038 
00040   class H3DAPI_API HapticCylinder: public HapticShape, public HLCustomObject  {
00041   public:
00043     HapticCylinder( H3DFloat _height,
00044                     H3DFloat _radius,
00045                     X3DGeometryNode *_geometry,
00046                     H3DSurfaceNode *_surface,
00047                     const Matrix4f &_transform ):
00048       HapticShape( _geometry, _surface, _transform ),
00049       height( _height ),
00050       radius( _radius ) {}
00051 #ifdef HAVE_OPENHAPTICS
00066     virtual bool intersectSurface( const Vec3f &start_point, 
00067                                    const Vec3f &end_point,
00068                                    Vec3f &intersection_point, 
00069                                    Vec3f &intersection_normal,
00070                                    HLenum &face );
00071 
00081     virtual bool closestFeature( const Vec3f &query_point, 
00082                                  const Vec3f &target_point,
00083                                  HLgeom *geom,
00084                                  Vec3f &closest_point );    
00085 
00087     virtual void hlRender( HLHapticsDevice *hd );
00088 #endif
00089     H3DFloat height, radius;
00090 
00091   };
00092 }
00093 
00094 #endif

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