Image3DTexture.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __IMAGE3DTEXTURE_H__
00030 #define __IMAGE3DTEXTURE_H__
00031 
00032 #include "X3DTexture3DNode.h"
00033 #include "H3DImageLoaderNode.h"
00034 #include "X3DUrlObject.h"
00035 #include "MFNode.h"
00036 
00037 namespace H3D {
00052 
00053   class H3DAPI_API Image3DTexture : 
00054     public X3DTexture3DNode,
00055     public X3DUrlObject {
00056   public:
00057 
00060     H3D_API_EXCEPTION( CouldNotLoadImage );
00061 
00063     typedef TypedMFNode< H3DImageLoaderNode > MFImageLoader;
00064 
00072     class H3DAPI_API SFImage: 
00073       public TypedField< X3DTexture3DNode::SFImage,
00074                          Types< MFString, MFImageLoader > > {
00075     protected:
00078       virtual void update();
00079     };
00080       
00082     Image3DTexture( Inst< DisplayList   > _displayList = 0,
00083                     Inst< SFNode        > _metadata    = 0,
00084                     Inst< MFString      > _url         = 0,
00085                     Inst< SFBool        > _repeatS     = 0,
00086                     Inst< SFBool        > _repeatT     = 0,
00087                     Inst< SFBool        > _repeatR     = 0,   
00088                     Inst< SFBool        > _scaleToP2   = 0,
00089                     Inst< SFImage       > _image       = 0,
00090                     Inst< MFImageLoader > _imageLoader = 0,
00091                     Inst< SFTextureProperties > _textureProperties = 0 );
00092 
00094     virtual void render();
00095 
00102     auto_ptr< MFImageLoader > imageLoader;
00103 
00105     static H3DNodeDatabase database;
00106   };
00107 }
00108 
00109 #endif

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