ImageObjectTexture.h

00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef _IMAGEOBJECTTEXTURE_HH_
00030 #define _IMAGEOBJECTTEXTURE_HH_
00031 
00032 #include "X3DTexture3DNode.h"
00033 
00034 namespace H3D {
00042   class H3DAPI_API ImageObjectTexture : public X3DTexture3DNode {
00043   public:
00044     
00048     class H3DAPI_API SFImageObject: 
00049       public TypedSFNodeObject< H3DImageObject > {
00050     protected:
00053       virtual void onAdd( Node *n );
00054 
00056       virtual void onRemove( Node *n );
00057     };
00058 
00060           ImageObjectTexture( Inst< DisplayList > _displayList = 0,
00061                         Inst< SFNode  > _metadata  = 0,
00062                         Inst< SFBool  > _repeatS   = 0,
00063                         Inst< SFBool  > _repeatT   = 0,
00064                         Inst< SFBool  > _repeatR   = 0,
00065                         Inst< SFBool  > _scaleToP2 = 0,
00066                         Inst< SFImage > _image     = 0,
00067                         Inst< SFImageObject > _imageObject = 0,
00068                         Inst< SFTextureProperties > _textureProperties = 0 );
00069     
00076     auto_ptr< SFImageObject > imageObject;
00077 
00079     static H3D::H3DNodeDatabase database;
00080   };
00081 }
00082 
00083 #endif

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