ImageTexture.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __IMAGETEXTURE_H__
00030 #define __IMAGETEXTURE_H__
00031 
00032 #include "X3DTexture2DNode.h"
00033 #include "H3DImageLoaderNode.h"
00034 #include "X3DUrlObject.h"
00035 #include "MFNode.h"
00036 
00037 namespace H3D {
00051 
00052   class H3DAPI_API ImageTexture : 
00053     public X3DTexture2DNode,
00054     public X3DUrlObject {
00055   public:
00056 
00059     H3D_API_EXCEPTION( CouldNotLoadImage );
00060 
00062     typedef TypedMFNode< H3DImageLoaderNode > MFImageLoader;
00063 
00071     class H3DAPI_API SFImage: public TypedField< X3DTexture2DNode::SFImage,
00072                                                  Types< MFString, MFImageLoader > > {
00073 
00076       virtual void update();
00077     };
00078       
00080     ImageTexture( Inst< DisplayList > _displayList = 0,
00081                   Inst< SFNode   >  _metadata        = 0,
00082                   Inst< MFString >  _url             = 0,
00083                   Inst< SFBool   >  _repeatS         = 0,
00084                   Inst< SFBool   >  _repeatT         = 0,
00085                   Inst< SFBool   >  _scaleToP2       = 0,
00086                   Inst< SFImage  > _image            = 0,
00087                   Inst< MFImageLoader > _imageLoader = 0,
00088                   Inst< SFTextureProperties > _textureProperties = 0 );
00089 
00091     virtual void render();
00092 
00099     auto_ptr< MFImageLoader > imageLoader;
00100 
00102     static H3DNodeDatabase database;
00103   };
00104 }
00105 
00106 #endif

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