Material.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __MATERIAL_H__
00030 #define __MATERIAL_H__
00031 
00032 #include "X3DMaterialNode.h"
00033 #include "SFFloat.h"
00034 #include "SFColor.h"
00035 
00036 namespace H3D {
00037 
00075   class H3DAPI_API Material : public X3DMaterialNode {
00076   public:
00077 
00079     Material( Inst< DisplayList > _displayList   = 0,
00080               Inst< SFFloat >  _ambientIntensity = 0,
00081               Inst< SFColor >  _diffuseColor     = 0,
00082               Inst< SFColor >  _emissiveColor    = 0,
00083               Inst< SFNode  >  _metadata         = 0,
00084               Inst< SFFloat >  _shininess        = 0,
00085               Inst< SFColor >  _specularColor    = 0,
00086               Inst< SFFloat >  _transparency     = 0 );
00087 
00089     virtual void render();
00090 
00095     virtual void preRender() {
00096       glPushAttrib( GL_COLOR_BUFFER_BIT | GL_LIGHTING_BIT );
00097     }
00098 
00102     virtual void postRender() {
00103       glPopAttrib();
00104     }
00105     
00108     virtual bool isTransparent() {
00109       return transparency->getValue() > 0;
00110     }
00111     
00123     auto_ptr< SFFloat >  ambientIntensity;
00124 
00134     auto_ptr< SFColor >  diffuseColor;
00135 
00145     auto_ptr< SFColor >  emissiveColor;
00146     
00156     auto_ptr< SFFloat >  shininess;
00157 
00165     auto_ptr< SFColor >  specularColor;
00166 
00175     auto_ptr< SFFloat >  transparency;
00176 
00178     static H3DNodeDatabase database;
00179   };
00180 }
00181 
00182 #endif

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