MatrixTransform.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __MATRIXTRANSFORM_H__
00030 #define __MATRIXTRANSFORM_H__
00031 
00032 #include "X3DGroupingNode.h"
00033 
00034 namespace H3D {
00035 
00059   class H3DAPI_API MatrixTransform : public X3DGroupingNode {
00060   public:
00061     typedef H3D::SFMatrix4f SFMatrix4f;
00062 
00073     class H3DAPI_API SFTransformedBound: 
00074       public TypedField< SFBound, Types< SFMatrix4f, SFBound > > {
00075     public:
00076     
00080       ~SFTransformedBound() {
00081         value = NULL;
00082       }
00083 
00084     protected:
00086       virtual void update();
00087 
00091       virtual void onAdd( Bound *b ) {
00092         SFBound::onAdd( b );
00093         TransformedBoxBound *tbb = dynamic_cast< TransformedBoxBound * >( b );
00094         if( b && tbb ) {
00095           MatrixTransform *mt = static_cast< MatrixTransform * >(owner);
00096           mt->bound->route( tbb->boxBound );
00097           mt->matrix->route( tbb->matrix );
00098         }
00099       }
00100       
00102       virtual void onRemove( Bound *b ) {
00103         TransformedBoxBound *tbb = dynamic_cast< TransformedBoxBound * >( b );
00104         if( b && tbb ) {
00105           MatrixTransform *mt = static_cast< MatrixTransform * >(owner);
00106           mt->bound->unroute( tbb->boxBound );
00107           mt->matrix->unroute( tbb->matrix );
00108         }
00109         SFBound::onRemove( b );
00110       }
00111 
00112       friend class MatrixTransform;
00113     };
00114     
00116     MatrixTransform( Inst< MFChild    > _addChildren              = 0,
00117                      Inst< MFChild    > _removeChildren           = 0,
00118                      Inst< MFChild    > _children                 = 0,
00119                      Inst< SFNode     > _metadata                 = 0,
00120                      Inst< SFBound    > _bound                    = 0,
00121                      Inst< SFVec3f    > _bboxCenter               = 0,
00122                      Inst< SFVec3f    > _bboxSize                 = 0,
00123                      Inst< SFTransformedBound > _transformedBound = 0,    
00124                      Inst< SFMatrix4f > _matrix                   = 0,
00125                      Inst< SFMatrix4f > _accumulatedForward       = 0,
00126                      Inst< SFMatrix4f > _accumulatedInverse       = 0 );
00127 
00128     virtual void render();
00129 
00130 #ifdef USE_HAPTICS
00131 
00132     virtual void traverseSG( TraverseInfo &ti );
00133 #endif
00134 
00141  
00142     auto_ptr< SFMatrix4f > matrix;
00143     
00148  
00149     auto_ptr< SFMatrix4f > accumulatedForward;
00150     
00155  
00156     auto_ptr< SFMatrix4f > accumulatedInverse;
00157     
00164     auto_ptr< SFTransformedBound > transformedBound;
00165 
00167     static H3DNodeDatabase database;
00168   };
00169 }
00170 
00171 #endif

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