MouseSensor.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __MOUSESENSOR_H__
00030 #define __MOUSESENSOR_H__
00031 
00032 
00033 #include "X3DSensorNode.h"
00034 #include <list>
00035 #include <GL/glew.h>
00036 #ifdef MACOSX
00037 #include <GLUT/glut.h>
00038 #else
00039 #include <GL/glut.h>
00040 #endif
00041 #include "SFVec2f.h"
00042 
00043 
00044 namespace H3D {
00045 
00054   class H3DAPI_API MouseSensor : public X3DSensorNode {
00055   public:
00056 
00058     MouseSensor( Inst< SFBool  > _enabled      = 0,
00059                  Inst< SFNode  > _metadata     = 0,
00060                  Inst< SFBool  > _isActive     = 0,
00061                  Inst< SFVec2f > _position     = 0,
00062                  Inst< SFBool  > _leftButton   = 0,
00063                  Inst< SFBool  > _middleButton = 0,
00064                  Inst< SFBool  > _rightButton  = 0,
00065                  Inst< SFVec2f > _motion       = 0,
00066                  Inst< SFBool  > _scrollUp     = 0,
00067                  Inst< SFBool  > _scrollDown   = 0
00068                  );
00069 
00071     virtual ~MouseSensor();
00072 
00075     void addGLUTMouseMotionAction( int x, int y );
00076 
00082     virtual void addGLUTMouseButtonAction( int button, int state );
00083 
00085     virtual void addGLUTMouseWheelAction( int wheel, int direction );
00086 
00089     static void glutMouseCallback( int button, int state, 
00090                                    int x, int y );
00091     
00094     static void glutMotionCallback( int x, int y );
00095 
00097     static void glutMouseWheelCallback( int wheel, 
00098                                         int direction, int x, int y );
00099     
00103     auto_ptr< SFVec2f>  position;
00104 
00108     auto_ptr< SFBool>   leftButton;
00109 
00113     auto_ptr< SFBool>   middleButton;
00114 
00118     auto_ptr< SFBool>   rightButton;
00119 
00123     auto_ptr< SFVec2f>  motion;
00124 
00129     auto_ptr< SFBool >  scrollUp;
00130 
00135     auto_ptr< SFBool >  scrollDown;
00136 
00138     static H3DNodeDatabase database;
00139 
00140   private:
00141     static list< MouseSensor * > instances;  
00142   };
00143 }
00144 
00145 #endif

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