MultiTextureCoordinate.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __MULTITEXTURECOORDINATE_H__
00030 #define __MULTITEXTURECOORDINATE_H__
00031 
00032 #include "X3DTextureCoordinateNode.h"
00033 #include "MFNode.h"
00034 
00035 namespace H3D {
00036 
00071   class H3DAPI_API MultiTextureCoordinate : public X3DTextureCoordinateNode {
00072   public:
00073     
00074     typedef TypedMFNode< X3DTextureCoordinateNode > MFTextureCoordinateNode;    
00075 
00077     MultiTextureCoordinate( Inst< SFNode                  > _metadata = 0,
00078                             Inst< MFTextureCoordinateNode > _texCoord = 0 );
00079 
00082     virtual void render( int index );
00083 
00085     virtual void renderForTextureUnit( int index,
00086                                        unsigned int texture_unit );
00087     
00090     virtual void renderForTextureUnits( int index,
00091                                         unsigned int start_unit,
00092                                         unsigned int end_unit );
00093 
00095     virtual unsigned int nrAvailableTexCoords();
00096 
00099     virtual void renderArray();
00100 
00103     virtual void renderArrayForTextureUnit( unsigned int texture_unit );
00104     
00108     virtual void renderArrayForTextureUnits( unsigned int start_unit,
00109                                              unsigned int end_unit );
00110 
00112     virtual void disableArrayForTextureUnit( unsigned int texture_unit );
00113 
00115     virtual void disableArrayForTextureUnits( unsigned int start_unit,
00116                                               unsigned int end_unit );
00117 
00121     auto_ptr< MFTextureCoordinateNode >  texCoord;
00122 
00124     static H3DNodeDatabase database;
00125     
00126   };
00127 }
00128 
00129 #endif

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