MultiTextureTransform.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __MULTITEXTURETRANSFORM_H__
00030 #define __MULTITEXTURETRANSFORM_H__
00031 
00032 #include "X3DTextureTransformNode.h"
00033 #include "DependentNodeFields.h"
00034 
00035 namespace H3D {
00036 
00073   class H3DAPI_API MultiTextureTransform : public X3DTextureTransformNode {
00074   public:
00075     
00078     typedef DependentMFNode< X3DTextureTransformNode, 
00079                              FieldRef< H3DDisplayListObject,
00080                                        H3DDisplayListObject::DisplayList,
00081                                        &H3DDisplayListObject::displayList >,
00082                              true >
00083     MFTextureTransformNode;
00084 
00086     MultiTextureTransform( Inst< DisplayList            > _displayList = 0,
00087                            Inst< SFNode                 > _metadata    = 0,
00088                            Inst< MFTextureTransformNode > _textureTransform=0 );
00089 
00092     virtual void render();
00093 
00095     virtual void renderForTextureUnit( unsigned int texture_unit );
00096     
00099     virtual void renderForTextureUnits( unsigned int start_unit,
00100                                         unsigned int end_unit );
00101 
00105     auto_ptr< MFTextureTransformNode > textureTransform;
00106 
00108     static H3DNodeDatabase database;
00109   };
00110 }
00111 
00112 #endif

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