OpenHapticsOptions.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __OPENHAPTICSOPTIONS_H__
00030 #define __OPENHAPTICSOPTIONS_H__
00031 
00032 #include "H3DOptionNode.h"
00033 #include "SFString.h"
00034 #include "SFBool.h"
00035 #include "SFFloat.h"
00036 
00037 namespace H3D {
00038 
00044   class H3DAPI_API OpenHapticsOptions : public H3DOptionNode {
00045   public:
00046     
00048     OpenHapticsOptions( Inst< SFNode >  _metadata = 0,
00049                         Inst< SFString > _GLShape = 0,
00050                         Inst< SFString  >  _touchableFace  = 0,
00051                         Inst< SFBool    >  _useAdaptiveViewport = 0,
00052                         Inst< SFBool    >  _useHapticCameraView = 0,
00053                         Inst< SFFloat   >  _maxDistance  = 0,
00054                         Inst< SFFloat   > _lookAheadFactor = 0 );
00055     
00070     auto_ptr< SFString > GLShape;
00071 
00081     auto_ptr< SFString  > touchableFace;
00082 
00095     auto_ptr< SFBool > useAdaptiveViewport;
00096 
00124     auto_ptr< SFBool > useHapticCameraView;
00125 
00132     auto_ptr< SFFloat > maxDistance;
00133 
00143     auto_ptr< SFFloat > lookAheadFactor;
00144 
00146     static H3DNodeDatabase database;
00147   };
00148 }
00149 
00150 #endif

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