00001 00002 // Copyright 2004, SenseGraphics AB 00003 // 00004 // This file is part of H3D API. 00005 // 00006 // H3D API is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // H3D API is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with H3D API; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 // 00020 // A commercial license is also available. Please contact us at 00021 // www.sensegraphics.com for more information. 00022 // 00023 // 00024 // 00027 // 00029 #ifndef __RK4_H__ 00030 #define __RK4_H__ 00031 00032 #include "H3DTypes.h" 00033 00034 using namespace std; 00035 00036 namespace H3D { 00037 00038 struct DvState { 00039 // linear state: 00040 Vec3f vel; 00041 Vec3f force; 00042 00043 // angular state: 00044 Quaternion spin; 00045 Vec3f torque; 00046 }; 00047 00048 struct LMState { 00049 // linear state: 00050 Vec3f pos; 00051 Vec3f mom; 00052 Vec3f vel; 00053 Vec3f force; 00054 00055 // angular state: 00056 Quaternion orn; 00057 Quaternion spin; 00058 Vec3f angMom; 00059 Vec3f angVel; 00060 Matrix3f inertiaTensor; 00061 Vec3f torque; 00062 00063 // constants: 00064 float mass; 00065 }; 00066 00067 // Performs fourth-order Runge Kutta integration for solving 00068 // linear motion of a rigid body. 00069 struct LinearMotion { 00070 00071 static void update( LMState &state ); 00072 00073 static DvState evaluate( LMState state ); 00074 00075 static DvState evaluate( LMState state, H3DTime dt, DvState start ); 00076 00077 static void solve( LMState &state, H3DTime dt ); 00078 00079 }; 00080 00081 00082 }; 00083 00084 #endif
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