Rectangle2D.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __RECTANGLE2D_H__
00030 #define __RECTANGLE2D_H__
00031 
00032 #include "X3DGeometryNode.h"
00033 #include "SFVec2f.h"
00034 
00035 namespace H3D {
00036 
00055   
00056   class H3DAPI_API Rectangle2D : 
00057     public X3DGeometryNode {
00058   public:
00059 
00065     class SFBound: public X3DGeometryNode::SFBound {
00067       virtual void update() {
00068         Vec2f b = static_cast< SFVec2f * >( routes_in[0] )->getValue();
00069         BoxBound *bb = new BoxBound;
00070         bb->size->setValue( Vec3f( b.x, b.y, 0 ) );
00071         value = bb;
00072       }
00073     };
00074 
00076     Rectangle2D( Inst< SFNode      > _metadata = 0,
00077                  Inst< SFBound     > _bound = 0,
00078                  Inst< DisplayList > _displayList = 0,
00079                  Inst< MFBool      > _isTouched = 0,
00080                  Inst< MFVec3f     > _force = 0,
00081                  Inst< MFVec3f     > _contactPoint = 0,
00082                  Inst< MFVec3f     > _contactNormal = 0,
00083                  Inst< SFVec2f     > _size = 0,
00084                  Inst< SFBool      > _solid = 0 );
00085    
00087     virtual void render();
00088 
00089 #ifdef USE_HAPTICS
00092     virtual void traverseSG( TraverseInfo &ti );  
00093 #endif
00094 
00103     auto_ptr< SFVec2f > size;
00104 
00112     auto_ptr< SFBool > solid;
00113 
00115     static H3DNodeDatabase database;
00116   };
00117 }
00118 
00119 #endif

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