RenderProperties.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __RENDERPROPERTIES_H__
00030 #define __RENDERPROPERTIES_H__
00031 
00032 #include "X3DAppearanceChildNode.h"
00033 #include "SFColor.h"
00034 #include "SFInt32.h"
00035 
00036 namespace H3D {
00037 
00057   class H3DAPI_API RenderProperties : public X3DAppearanceChildNode {
00058   public:
00059     
00061     RenderProperties( Inst< SFNode      >  _metadata   = 0 ,
00062                       Inst< DisplayList > _displayList      = 0,
00063                       Inst< SFBool      > _depthTestEnabled = 0,
00064                       Inst< SFBool      > _smoothShading    = 0 );
00065 
00070     virtual void preRender() {
00071       glPushAttrib( GL_LIGHTING_BIT | GL_ENABLE_BIT );
00072     }
00073 
00077     virtual void postRender() {
00078       glPopAttrib();
00079     }
00080 
00082     virtual void render();
00083 
00087     virtual string defaultXMLContainerField() {
00088       return "renderProperties";
00089     }
00090 
00100     auto_ptr< SFBool >  depthTestEnabled;
00101 
00109     auto_ptr< SFBool > smoothShading;
00110 
00112     static H3DNodeDatabase database;
00113   };
00114 }
00115 
00116 #endif

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