ShaderFunctions.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __SHADERFUNCTIONS_H__
00030 #define __SHADERFUNCTIONS_H__
00031 
00032 #include "H3DDynamicFieldsObject.h"
00033 #include <GL/glew.h>
00034 
00035 #ifdef HAVE_CG
00036 #ifdef _MSC_VER
00037 #pragma comment( lib, "cg.lib" )
00038 #pragma comment( lib, "cgGL.lib" )
00039 #endif
00040 #include <Cg/cg.h>
00041 #include <Cg/cgGL.h>
00042 #endif
00043 
00044 namespace H3D {
00045   namespace Shaders {
00046 #ifdef HAVE_CG
00047     CGprofile cgProfileFromString( const string &profile, 
00048                                    const string &type );
00049 
00052     bool setCGUniformVariableValue( CGprogram program_handle,
00053                                     Field *field );
00054 #endif
00057     bool setGLSLUniformVariableValue( GLhandleARB program_handle,
00058                                       Field *field );
00059 
00060     void renderTextures( H3DDynamicFieldsObject * );
00061     void postRenderTextures( H3DDynamicFieldsObject * );
00062     void preRenderTextures( H3DDynamicFieldsObject * );
00063 
00064   }
00065 }
00066 
00067 #endif

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