ShaderPart.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __SHADERPART_H__
00030 #define __SHADERPART_H__
00031 
00032 #include "X3DNode.h"
00033 #include "X3DUrlObject.h"
00034 #include <GL/glew.h>
00035 #include "SFString.h"
00036 
00037 namespace H3D {
00038 
00055   class H3DAPI_API ShaderPart : 
00056     public X3DNode, 
00057     public X3DUrlObject {
00058   public:
00060     class H3DAPI_API SFShaderString: 
00061       public TypedField< SFString,
00062                          MFString > {
00063     protected:
00064       virtual void update();
00065     };
00066 
00068     ShaderPart( Inst< SFNode         > _metadata      = 0,
00069                 Inst< MFString       > _url           = 0,
00070                 Inst< SFString       > _type          = 0,
00071                 Inst< SFShaderString > _shader_string = 0);
00072     
00076     virtual GLhandleARB compileShader();
00077 
00080     inline GLhandleARB getShaderHandle() {
00081       return shader_handle;
00082     }
00083 
00090     auto_ptr< SFString > type;
00091 
00096     auto_ptr< SFShaderString > shaderString;
00097 
00100     virtual string defaultXMLContainerField() {
00101       return "parts";
00102     }
00103 
00107     virtual X3DUrlObject::LoadStatus loadStatus();
00108 
00110     static H3DNodeDatabase database;
00111     
00112   protected:
00114     GLhandleARB shader_handle;
00115   };
00116 }
00117 
00118 #endif

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