ShaderProgram.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __SHADERPROGRAM_H__
00030 #define __SHADERPROGRAM_H__
00031 
00032 #include "X3DNode.h"
00033 #include "X3DUrlObject.h"
00034 #include "X3DProgrammableShaderObject.h"
00035 #include "H3DDisplayListObject.h"
00036 #include "SFString.h"
00037 
00038 #ifdef HAVE_CG
00039 #include <GL/glew.h>
00040 #include <Cg/cg.h>
00041 #include <Cg/cgGL.h>
00042 #endif
00043 
00044 namespace H3D {
00045 
00060   class H3DAPI_API ShaderProgram : 
00061     public X3DNode, 
00062     public X3DUrlObject,
00063     public X3DProgrammableShaderObject,
00064     public H3DDisplayListObject {
00065   public:
00066   
00068     ShaderProgram( Inst< SFNode      > _metadata = 0,
00069                    Inst< DisplayList > _displayList = 0,
00070                    Inst< MFString    > _url      = 0,
00071                    Inst< SFString    > _type     = 0 );
00072     
00073 #ifdef HAVE_CG
00074 
00075     virtual ~ShaderProgram();
00076 
00078     virtual void enableCGShaderProgram();
00079 
00081     virtual void disableCGShaderProgram();
00082 
00084     virtual void initCGShaderProgram();
00085 
00087     virtual void destroyCGShaderProgram(); 
00088 
00092     virtual void setCGProfile( const string &profile ); 
00093 
00095     virtual void render();
00096 
00099     virtual bool addField( const string &name,
00100                            const Field::AccessType &access,
00101                            Field *field );
00102 #endif
00103 
00106     virtual string defaultXMLContainerField() {
00107       return "programs";
00108     }
00109 
00116     auto_ptr< SFString > type;
00117 
00119     static H3DNodeDatabase database;
00120     
00121   protected:
00122 #ifdef HAVE_CG
00123     CGprofile cg_profile;
00124     CGcontext cg_context;
00125     CGprogram cg_program;
00126     string cg_profile_string;
00127     string source_url;
00128 #endif
00129   };
00130 }
00131 
00132 #endif
00133 

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