SpaceballSensor.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __SPACEBALLSENSOR_H__
00030 #define __SPACEBALLSENSOR_H__
00031 
00032 
00033 #include "X3DSensorNode.h"
00034 #include <list>
00035 #include <GL/glew.h>
00036 #ifdef MACOSX
00037 #include <GLUT/glut.h>
00038 #else
00039 #include <GL/glut.h>
00040 #endif
00041 
00042 #include "SFVec3f.h"
00043 #include "MFBool.h"
00044 
00045 
00046 
00047 namespace H3D {
00048 
00055   class H3DAPI_API SpaceballSensor : public X3DSensorNode {
00056   public:
00057 
00059     SpaceballSensor( Inst< SFBool  > _enabled   = 0,
00060                      Inst< SFNode  > _metadata  = 0,
00061                      Inst< SFBool  > _isActive  = 0,
00062                      Inst< SFVec3f > _motion    = 0,
00063                      Inst< SFVec3f > _rotation  = 0,
00064                      Inst< MFBool  > _buttons   = 0  );
00065 
00067     virtual ~SpaceballSensor();
00068 
00069     void addGLUTMotionAction( int x, int y, int z );
00070 
00071     void addGLUTRotateAction( int x, int y, int z );
00072 
00073     void addGLUTButtonAction( int button, int state );
00074 
00075 
00078     static void glutMotionCallback( int x, int y, int z );
00079     
00082     static void glutRotateCallback( int x, int y, int z );
00083     
00086     static void glutButtonCallback( int button, int state );
00087     
00091     auto_ptr< SFVec3f>  motion;
00092 
00096     auto_ptr< SFVec3f>   rotation;
00097 
00101     auto_ptr< MFBool >   buttons;
00102 
00103 
00105     static H3DNodeDatabase database;
00106 
00107   private:
00108     static list< SpaceballSensor * > instances;  
00109   };
00110 }
00111 
00112 #endif

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