Sphere.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __SPHERE_H__
00030 #define __SPHERE_H__
00031 
00032 #include "X3DGeometryNode.h"
00033 #include "SFFloat.h"
00034 
00035 namespace H3D {
00036 
00057   class H3DAPI_API Sphere : public X3DGeometryNode {
00058   public:
00059     
00065     class SFBound: public TypedField< X3DGeometryNode::SFBound,
00066                                       SFFloat >{
00068       virtual void update() {
00069         H3DFloat d = 2 * static_cast< SFFloat * >( routes_in[0] )->getValue();
00070         BoxBound *bb = new BoxBound;
00071         bb->size->setValue( Vec3f( d, d, d ) );
00072         value = bb;
00073       }
00074     };
00075 
00077     Sphere( Inst<    SFNode >  _metadata = 0,
00078             Inst< SFBound >                 _bound = 0,
00079             Inst< SFFloat>  _radius   = 0,
00080             Inst< SFBool >  _solid    = 0 );
00081 
00083     virtual void render();
00084 
00085 #ifdef USE_HAPTICS
00086 
00087     virtual void traverseSG( TraverseInfo &ti );
00088 #endif
00089 
00097     auto_ptr< SFFloat >  radius;
00098 
00106     auto_ptr< SFBool  >  solid;
00107 
00109     static H3DNodeDatabase database;
00110 
00111   protected:
00112     GLUquadricObj* gl_quadric;
00113   };
00114 }
00115 
00116 #endif

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