SpringEffect.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __SPRINGEFFECT_H__
00030 #define __SPRINGEFFECT_H__
00031 
00032 #include "H3DForceEffect.h" 
00033 #include "HapticSpring.h"
00034 #include "SFVec3f.h"
00035 #include "SFBool.h"
00036 #include "SFFloat.h"
00037 #include "SFInt32.h"
00038 
00039 namespace H3D {
00054   class H3DAPI_API SpringEffect: public H3DForceEffect {
00055   public:
00057     SpringEffect( Inst< SFVec3f     > _position = 0,
00058                   Inst< SFVec3f     > _force = 0,
00059                   Inst< SFFloat     > _springConstant = 0,
00060                   Inst< SFFloat     > _startDistance = 0,
00061                   Inst< SFFloat     > _escapeDistance = 0,
00062                   Inst< SFBool      > _active = 0, 
00063                   Inst< SFInt32     > _deviceIndex = 0,
00064                   Inst< SFNode      >  _metadata = 0 );
00065 
00066 #ifdef USE_HAPTICS
00069     virtual void traverseSG( TraverseInfo &ti );
00070 #endif
00071 
00072 
00077     auto_ptr< SFVec3f > position;
00078 
00084     auto_ptr< SFVec3f > force;
00085     
00091     auto_ptr< SFFloat > springConstant;
00092 
00098     auto_ptr< SFFloat > startDistance;
00099 
00105     auto_ptr< SFFloat > escapeDistance;
00106 
00111     auto_ptr< SFBool  > active;  
00112     
00118     auto_ptr< SFInt32 > deviceIndex;  
00119 
00121     static H3DNodeDatabase database;
00122     
00124     AutoRef< HapticSpring > haptic_spring;
00125   };
00126 }
00127 
00128 #endif

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