TextureCoordinateGenerator.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __TEXTURECOORDINATEGENERATOR_H__
00030 #define __TEXTURECOORDINATEGENERATOR_H__
00031 
00032 #include "X3DTextureCoordinateNode.h"
00033 #include "SFString.h"
00034 #include "MFFloat.h"
00035 
00036 namespace H3D {
00037 
00085   class H3DAPI_API TextureCoordinateGenerator : 
00086     public X3DTextureCoordinateNode {
00087   public:
00088 
00090     TextureCoordinateGenerator( Inst< SFNode   > _metadata  = 0,
00091                                 Inst< SFString > _mode      = 0,
00092                                 Inst< MFFloat  > _parameter = 0 );
00093     
00096     virtual void render( int index );
00097 
00100     virtual void renderForTextureUnit( int index,
00101                                        unsigned int texture_unit );
00102 
00105     virtual void renderArray();
00106 
00109     virtual void renderArrayForTextureUnit( unsigned int texture_unit );
00110 
00113     virtual void disableArray();
00114 
00117     virtual void disableArrayForTextureUnit( unsigned int texture_unit );
00118 
00122     virtual unsigned int nrAvailableTexCoords() {
00123       return 0;
00124     }
00125 
00128     virtual void startTexGen();
00129 
00131     virtual void stopTexGen();
00132 
00140     auto_ptr< SFString >  mode;
00141 
00148     auto_ptr< MFFloat >  parameter;
00149 
00151     static H3DNodeDatabase database;
00152   };
00153 }
00154 
00155 #endif

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