00001 00002 // Copyright 2004, SenseGraphics AB 00003 // 00004 // This file is part of H3D API. 00005 // 00006 // H3D API is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // H3D API is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with H3D API; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 // 00020 // A commercial license is also available. Please contact us at 00021 // www.sensegraphics.com for more information. 00022 // 00023 // 00027 // 00029 #ifndef __TEXTUREMATRIXTRANSFORM_H__ 00030 #define __TEXTUREMATRIXTRANSFORM_H__ 00031 00032 #include "X3DTextureTransformNode.h" 00033 #include "SFMatrix4f.h" 00034 00035 namespace H3D { 00044 class H3DAPI_API TextureMatrixTransform : public X3DTextureTransformNode { 00045 public: 00047 TextureMatrixTransform( Inst< DisplayList > _displayList = 0, 00048 Inst< SFNode > _metadata = 0, 00049 Inst< SFMatrix4f > _matrix = 0 ); 00050 00053 virtual void render(); 00054 00063 auto_ptr< SFMatrix4f > matrix; 00064 00066 static H3DNodeDatabase database; 00067 }; 00068 } 00069 00070 #endif
1.4.5