Transform.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __TRANSFORM_H__
00030 #define __TRANSFORM_H__
00031 
00032 #include "MatrixTransform.h"
00033 #include "SFRotation.h"
00034 
00035 namespace H3D {
00036 
00086   class H3DAPI_API Transform : public MatrixTransform {
00087   public:
00088     
00097     class H3DAPI_API Matrix: 
00098       public TypedField< H3D::SFMatrix4f,
00099                          Types< SFVec3f, SFRotation, SFVec3f, 
00100                                 SFRotation, SFVec3f > >{
00101     protected:
00102  
00104       virtual void update();
00105     };
00106 
00107 
00109     Transform( Inst< MFChild     > _addChildren      = 0,
00110                Inst< MFChild     > _removeChildren   = 0,
00111                Inst< SFVec3f    > _center           = 0,
00112                Inst< MFChild    > _children         = 0,
00113                Inst< SFNode     > _metadata         = 0,
00114                Inst< SFRotation > _rotation         = 0,
00115                Inst< SFVec3f    > _scale            = 0,
00116                Inst< SFRotation > _scaleOrientation = 0,
00117                Inst< SFVec3f    > _translation      = 0,
00118                Inst< SFBound    > _bound            = 0,
00119                Inst< SFVec3f    > _bboxCenter       = 0,
00120                Inst< SFVec3f    > _bboxSize         = 0,
00121                Inst< SFTransformedBound > _transformedBound = 0,  
00122                Inst< Matrix > _matrix           = 0,
00123                Inst< SFMatrix4f > _accumulatedForward = 0,
00124                Inst< SFMatrix4f > _accumulatedInverse = 0  );
00125 
00126 
00127     virtual H3DNodeDatabase *getDatabase() { return &database; }
00128     
00129     
00138     auto_ptr<    SFVec3f    >  center;
00139 
00146     auto_ptr<    SFRotation >  rotation;
00147 
00158     auto_ptr<    SFVec3f    >  scale;
00159 
00167     auto_ptr<    SFRotation >  scaleOrientation;
00168 
00175     auto_ptr<    SFVec3f    >  translation;
00176 
00178     static H3DNodeDatabase database;
00179   };
00180 }
00181 
00182 #endif

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