TriangleFanSet.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __TRIANGLEFANSET_H__
00030 #define __TRIANGLEFANSET_H__
00031 
00032 #include "X3DComposedGeometryNode.h"
00033 #include "DependentNodeFields.h"
00034 #include "X3DCoordinateNode.h"
00035 #include "X3DColorNode.h"
00036 #include "CoordBoundField.h"
00037 #include "MFInt32.h"
00038 
00039 namespace H3D {
00040 
00069   class H3DAPI_API TriangleFanSet : public X3DComposedGeometryNode {
00070   public:
00071     
00074     H3D_VALUE_EXCEPTION( int, NotEnoughColors );
00075 
00078      H3D_VALUE_EXCEPTION( int, NotEnoughTextureCoordinates );
00079 
00081      H3D_VALUE_EXCEPTION( int, InvalidFanCount );
00082 
00084     typedef CoordBoundField SFBound;
00085 
00092     
00093     class H3DAPI_API AutoNormal: 
00094       public TypedField< SFNormalNode,
00095                          Types< SFBool, SFCoordinateNode, MFInt32, SFBool > > {
00098       virtual void update();
00099 
00116       virtual X3DNormalNode *generateNormalsPerVertex( 
00117                                                       X3DCoordinateNode *coord,
00118                                                       const vector< int > &index,
00119                                                       bool ccw );
00120     
00121 
00138       virtual X3DNormalNode *generateNormalsPerFace( 
00139                                                     X3DCoordinateNode *coord,
00140                                                     const vector< int > &index,
00141                                                     bool ccw );
00142 
00143     };
00144 
00146     TriangleFanSet( Inst< SFNode           > _metadata        = 0,
00147                     Inst< SFBound          > _bound           = 0,
00148                     Inst< DisplayList      > _displayList     = 0,
00149                     Inst< SFColorNode      > _color           = 0,
00150                     Inst< SFCoordinateNode > _coord           = 0,
00151                     Inst< SFNormalNode     > _normal          = 0,
00152                     Inst< SFTextureCoordinateNode > _texCoord = 0,
00153                     Inst< SFBool           > _ccw             = 0,
00154                     Inst< SFBool           > _colorPerVertex  = 0,
00155                     Inst< SFBool           > _normalPerVertex = 0,
00156                     Inst< SFBool           > _solid           = 0,
00157                     Inst< MFVertexAttributeNode > _attrib     = 0,
00158                     Inst< AutoNormal       > _autoNormal      = 0,
00159                     Inst< MFInt32          > _fanCount      = 0 );
00160 
00161 #ifdef USE_HAPTICS
00164     virtual void traverseSG( TraverseInfo &ti );  
00165 #endif
00166 
00168     virtual void render();
00169 
00174     auto_ptr< AutoNormal  >  autoNormal;
00175 
00185     auto_ptr< MFInt32 >  fanCount;
00186 
00188     static H3DNodeDatabase database;
00189   };
00190 }
00191 
00192 #endif

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