X3DAppearanceNode.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __X3DAPPEARANCENODE_H__
00030 #define __X3DAPPEARANCENODE_H__
00031 
00032 #include "X3DNode.h"
00033 #include "H3DDisplayListObject.h"
00034 #ifdef USE_HAPTICS
00035 #include "H3DSurfaceNode.h"
00036 #endif
00037 
00038 namespace H3D {
00039 
00045   class H3DAPI_API X3DAppearanceNode : 
00046     public X3DNode, public H3DDisplayListObject {
00047   public:
00048 #ifdef USE_HAPTICS
00049     typedef TypedSFNode< H3DSurfaceNode > SFSurface;
00050 #endif
00051 
00053     X3DAppearanceNode( Inst< DisplayList > _displayList = 0,
00054                        Inst< SFNode    > _metadata = 0
00055 #ifdef USE_HAPTICS
00056                                                                                          , Inst< SFSurface > _surface  = 0
00057 #endif
00058                                                                                          );
00059 
00060 
00065     virtual void preRender() {}
00066 
00070     virtual void postRender() {}
00071     
00072     
00075     virtual bool isTransparent() {
00076       return false;
00077     }
00078         
00082     virtual string defaultXMLContainerField() {
00083       return "appearance";
00084     }
00085 
00086 #ifdef USE_HAPTICS
00090     virtual void traverseSG( TraverseInfo &ti );
00091 
00094     auto_ptr< SFSurface >  surface;
00095 #endif
00096 
00098     static H3DNodeDatabase database;
00099   };
00100 }
00101 
00102 #endif

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