X3DEnvironmentTextureNode.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00028 //
00030 #ifndef __X3DENVIRONMENTTEXTURENODE_H__
00031 #define __X3DENVIRONMENTTEXTURENODE_H__
00032 
00033 #include "X3DTextureNode.h"
00034 
00035 namespace H3D {
00036 
00057   class H3DAPI_API X3DEnvironmentTextureNode : public X3DTextureNode {
00058   public:
00060     X3DEnvironmentTextureNode( Inst< DisplayList > _displayList = 0,
00061                                 Inst< SFNode>  _metadata = 0 ) :
00062       cube_map_id( 0 ),
00063       texture_unit( 0 ) {}
00064 
00066     inline GLuint getTextureId() {
00067       return cube_map_id;
00068     }
00069 
00071     inline GLuint getTextureUnit() {
00072       return texture_unit;
00073     }
00074 
00075   protected:
00076     GLenum cube_map_id;
00077     
00079     GLint texture_unit;
00080   };
00081 }
00082 
00083 #endif

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