X3DLightNode.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __X3DLIGHTNODE_H__
00030 #define __X3DLIGHTNODE_H__
00031 
00032 #include "X3DChildNode.h"
00033 #include "H3DDisplayListObject.h"
00034 #include "H3DRenderStateObject.h"
00035 #include "SFFloat.h"
00036 #include "SFColor.h"
00037 
00038 namespace H3D {
00039 
00059   class H3DAPI_API X3DLightNode : 
00060     public X3DChildNode,
00061     public H3DDisplayListObject,
00062     public H3DRenderStateObject {
00063   public:
00064      
00066     X3DLightNode( Inst< SFNode >  _metadata         = 0,
00067                   Inst< SFFloat>  _ambientIntensity = 0,
00068                   Inst< SFColor>  _color            = 0,
00069                   Inst< SFFloat>  _intensity        = 0,
00070                   Inst< SFBool >  _on               = 0 );
00071 
00073     virtual void enableGraphicsState();
00074 
00076     virtual void disableGraphicsState();
00077   
00085     auto_ptr< SFFloat >  ambientIntensity;
00086 
00095     auto_ptr< SFColor >  color;
00096 
00105     auto_ptr< SFFloat >  intensity;
00106 
00115     auto_ptr< SFBool  >  on;
00116 
00118     static H3DNodeDatabase database;
00119 
00120   protected:
00121     GLuint light_index;
00122     GLint max_lights;
00123     static GLuint global_light_index;
00124   };
00125 }
00126 
00127 #endif

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