X3DShaderNode.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __X3DSHADERNODE_H__
00030 #define __X3DSHADERNODE_H__
00031 
00032 #include "X3DAppearanceChildNode.h"
00033 #include "SFString.h"
00034 
00035 namespace H3D {
00058   class H3DAPI_API X3DShaderNode : 
00059     public X3DAppearanceChildNode {
00060   public:
00061   
00063     X3DShaderNode( Inst< DisplayList > _displayList = 0,
00064                    Inst< SFNode      > _metadata    = 0,
00065                    Inst< SFBool      > _isSelected  = 0,
00066                    Inst< SFBool      > _isValid     = 0,
00067                    Inst< SFBool      > _activate    = 0,
00068                    Inst< SFString    > _language    = 0);
00069     
00072     virtual bool isSupported() {
00073       return language->getValue() == "GLSL"; 
00074     }
00075 
00077     void setSelected( bool selected ) {
00078       isSelected->setValue( selected, id );
00079     }
00080 
00084     virtual string defaultXMLContainerField() {
00085       return "shaders";
00086     }
00087 
00090     static X3DShaderNode *getActiveShader() { return active_shader; }
00091 
00100     auto_ptr< SFBool > isSelected;
00101 
00108     auto_ptr< SFBool > isValid;
00109 
00115     auto_ptr< SFBool > activate;
00116 
00123     auto_ptr< SFString > language;
00124 
00126     static H3DNodeDatabase database;
00127     protected:
00128     static X3DShaderNode *active_shader;
00129   };
00130 }
00131 
00132 #endif

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