X3DTexture3DNode.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __X3DTEXTURE3DNODE_H__
00030 #define __X3DTEXTURE3DNODE_H__
00031 
00032 #include "X3DTextureNode.h"
00033 #include "H3DImageObject.h"
00034 #include "TextureProperties.h"
00035 #include "DependentNodeFields.h"
00036 
00037 namespace H3D {
00044   class H3DAPI_API X3DTexture3DNode : 
00045     public X3DTextureNode,
00046     public H3DImageObject {
00047   public:
00048        
00051     typedef  DependentSFNode< FieldRef<TextureProperties,
00052                                        Field,
00053                                        &TextureProperties::propertyChanged > > 
00054     SFTextureProperties;
00055 
00057     X3DTexture3DNode( Inst< DisplayList > _displayList = 0,
00058                       Inst< SFNode  > _metadata  = 0,
00059                       Inst< SFBool  > _repeatS   = 0,
00060                       Inst< SFBool  > _repeatT   = 0,
00061                       Inst< SFBool  > _repeatR   = 0,
00062                       Inst< SFBool  > _scaleToP2 = 0,
00063                       Inst< SFImage > _image     = 0,
00064                       Inst< SFTextureProperties > _textureProperties = 0 );
00065 
00066     
00068     ~X3DTexture3DNode() {
00069       if( texture_id ) glDeleteTextures( 1, &texture_id );
00070     }
00071 
00074     virtual void render();
00075 
00077     virtual void renderTextureProperties();
00078 
00080     virtual GLint glInternalFormat( Image *image );
00081 
00085     inline virtual void enableTexturing() {
00086       glEnable( GL_TEXTURE_3D );
00087       Image * i = static_cast< Image * >(image->getValue());
00088       if( i && 
00089           ( i->pixelType() == Image::LUMINANCE_ALPHA || 
00090             i->pixelType() == Image::RGBA || 
00091             i->pixelType() == Image::BGRA ) ) {
00092         glEnable( GL_BLEND );
00093         glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
00094       }
00095     }
00096       
00100     inline virtual void disableTexturing() {
00101       glDisable( GL_TEXTURE_3D );
00102       Image * i = static_cast< Image * >(image->getValue());
00103       if( i && 
00104           ( i->pixelType() == Image::LUMINANCE_ALPHA || 
00105             i->pixelType() == Image::RGBA || 
00106             i->pixelType() == Image::BGRA ) ) {
00107         glDisable( GL_BLEND );
00108       }
00109     }
00110 
00112     inline GLuint getTextureId() {
00113       return texture_id;
00114     }
00115 
00117     inline GLuint getTextureUnit() {
00118       return texture_unit;
00119     }
00120 
00124     virtual Vec3f textureSize() { 
00125       Image *tex_image = image->getValue();
00126       if( tex_image ) {
00127         Vec3f size = tex_image->pixelSize();
00128         size.x *= tex_image->width();
00129         size.y *= tex_image->height();
00130         size.z *= tex_image->depth();
00131         return size;
00132       } else {
00133         return Vec3f( 0, 0, 0 );
00134       } 
00135     }
00136 
00143     virtual void glTexImage( Image *image, GLenum texture_target, 
00144                              bool scale_to_power_of_two );
00145       
00154     auto_ptr< SFBool >  repeatS;
00155 
00164     auto_ptr< SFBool >  repeatT;
00165 
00174     auto_ptr< SFBool >  repeatR;
00175 
00186     auto_ptr< SFBool > scaleToPowerOfTwo;
00187     
00194     auto_ptr< SFTextureProperties >  textureProperties;
00195 
00197     static H3DNodeDatabase database;
00198   protected:
00200     GLuint texture_id;
00202     GLint texture_unit;
00203   };
00204 }
00205 
00206 #endif

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