X3DTextureCoordinateNode.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __X3DTEXTURECOORDINATENODE_H__
00030 #define __X3DTEXTURECOORDINATENODE_H__
00031 
00032 #include "X3DGeometricPropertyNode.h"
00033 
00034 namespace H3D {
00035 
00043   class H3DAPI_API X3DTextureCoordinateNode : public X3DGeometricPropertyNode {
00044   public:
00045     
00047     X3DTextureCoordinateNode( Inst< SFNode>  _metadata = 0 );
00048 
00051     virtual void render( int index ) {}
00052 
00054     virtual void renderForTextureUnit( int index,
00055                                        unsigned int texture_unit ) {}
00056     
00059     virtual void renderForTextureUnits( int index,
00060                                         unsigned int start_unit,
00061                                         unsigned int end_unit );
00062     
00065     virtual string defaultXMLContainerField() {
00066       return "texCoord";
00067     }
00068 
00070     virtual unsigned int nrAvailableTexCoords() = 0;
00071 
00074     virtual void renderArray() {}
00075 
00078     virtual void renderArrayForTextureUnit( unsigned int texture_unit ) {}
00079     
00083     virtual void renderArrayForTextureUnits( unsigned int start_unit,
00084                                              unsigned int end_unit );
00085     
00087     virtual void disableArray() {}
00088 
00090     virtual void disableArrayForTextureUnit( unsigned int texture_unit ) {}
00091 
00093     virtual void disableArrayForTextureUnits( unsigned int start_unit,
00094                                               unsigned int end_unit );
00095 
00096   };
00097 }
00098 
00099 #endif

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