X3DTextureTransformNode.h

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00001 
00002 //    Copyright 2004, SenseGraphics AB
00003 //
00004 //    This file is part of H3D API.
00005 //
00006 //    H3D API is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    H3D API is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with H3D API; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 //
00020 //    A commercial license is also available. Please contact us at 
00021 //    www.sensegraphics.com for more information.
00022 //
00023 //
00027 //
00029 #ifndef __X3DTEXTURETRANSFORMNODE_H__
00030 #define __X3DTEXTURETRANSFORMNODE_H__
00031 
00032 #include "X3DAppearanceChildNode.h"
00033 namespace H3D {
00040   class H3DAPI_API X3DTextureTransformNode : public X3DAppearanceChildNode {
00041   public:
00042     
00048     class H3DAPI_API DisplayList: public H3DDisplayListObject::DisplayList {
00049       H3D_API_EXCEPTION( InvalidCallToCallList );
00050       
00052       virtual void callList( bool build_list ) {
00053         stringstream s;
00054         s << "Cannot call callList() on the DisplayList of an "
00055           << "X3DTextureTransformNode since the rendering requires "
00056           << "specification of which texture units to render for. Use "
00057           << "render() or renderForMultipleTexture() instead.";
00058         throw InvalidCallToCallList( s.str(), H3D_FULL_LOCATION );
00059       }
00060     };
00061 
00063     X3DTextureTransformNode( Inst< DisplayList > _displayList = 0,
00064                              Inst< SFNode>  _metadata = 0 );
00065 
00068     virtual void renderForTextureUnits( unsigned int start_unit,
00069                                         unsigned int end_unit );
00070 
00072     virtual void renderForTextureUnit( unsigned int texture_unit );
00073 
00078     virtual void preRender();
00079 
00083     virtual void postRender();
00084 
00088     virtual string defaultXMLContainerField() {
00089       return "textureTransform";
00090     }
00091   };
00092 }
00093 
00094 #endif

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