| closeEnoughToBound(const Vec3f &p, const Vec3f &previous_p, const Matrix4f &m, X3DGeometryNode *geom) | H3D::HLShape | [virtual] |
| geometry | H3D::HapticShape | |
| getFreeShapeIdIndex(X3DGeometryNode *geom, HLHapticsDevice *hd) | H3D::HLShape | [inline, static] |
| getHLShape(HLuint id) | H3D::HLShape | [inline, static] |
| getShapeId(HLHapticsDevice *hd) | H3D::HLShape | |
| HapticObject(const H3D::ArithmeticTypes::Matrix4f &_transform) | H3D::HapticObject | [inline] |
| HapticShape(X3DGeometryNode *_geometry, H3DSurfaceNode *_surface, const H3D::ArithmeticTypes::Matrix4f &_transform) | H3D::HapticShape | [inline] |
| hl_shape_map | H3D::HLShape | [protected, static] |
| HLDepthBufferShape(X3DGeometryNode *_geometry, H3DSurfaceNode *_surface, const Matrix4f &_transform, HLenum _touchable_face=HL_FRONT_AND_BACK, bool _use_haptic_camera=true, bool _use_adaptive_viewport=true) | H3D::HLDepthBufferShape | [inline] |
| hlRender(HLHapticsDevice *hd) | H3D::HLDepthBufferShape | [virtual] |
| HLShapeMap typedef (defined in H3D::HLShape) | H3D::HLShape | [protected] |
| resetShapeIdDB() | H3D::HLShape | [inline, static] |
| shape_id_db | H3D::HLShape | [protected, static] |
| shape_ids | H3D::HLShape | [protected] |
| ShapeIdMap typedef (defined in H3D::HLShape) | H3D::HLShape | [protected] |
| surface | H3D::HapticShape | |
| touchable_face | H3D::HLDepthBufferShape | |
| transform | H3D::HapticObject | |
| use_adaptive_viewport | H3D::HLDepthBufferShape | |
| use_haptic_camera | H3D::HLDepthBufferShape | |
| ~HapticObject() | H3D::HapticObject | [inline, virtual] |
| ~HLShape() | H3D::HLShape | [virtual] |