#include <X3DAppearanceChildNode.h>
Inheritance diagram for H3D::X3DAppearanceChildNode:

Public Member Functions | |
| X3DAppearanceChildNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | |
| Constructor. | |
| virtual void | preRender () |
| This function will be called by the X3DShapeNode before any rendering of geometry and before the call to the render function. | |
| virtual void | postRender () |
| This function will be called by the X3DShapeNode after the geometry has been rendered to restore the states to what it was before the call to preRender(). | |
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This function will be called by the X3DShapeNode before any rendering of geometry and before the call to the render function. So this is the place to save the states that are going to be changed in render() in order to restore it in postRender(). Reimplemented in H3D::ComposedShader, H3D::FillProperties, H3D::GeneratedCubeMapTexture, H3D::LineProperties, H3D::Material, H3D::RenderProperties, H3D::TwoSidedMaterial, H3D::X3DTextureNode, and H3D::X3DTextureTransformNode. |
1.4.5