RigidBodyPhysics

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RigidBodyPhysics (RBP) is an H3DAPI implementation of current widely-used physics engines. It add simulations for rigid body dynamics.

Currently RBP supports Open Dynamic Engines (ODE). The development team hopes to add support to these engines soon: Bullet Physics, PhysX. If you are interested in implementing any of these, please contact us.

If you have any question/suggestion/discussion regarding this section, please post to the forum

Contents

Physics Engine

Examples

References

Developers Notes

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