
When a vortex is present a "shell" is rendered around its core. This shell also gets the shape of the vorticity around the vortex core.
X3D Interface | ||||
| Name | Type | Default value | Description | |
![]() | strength | SFTransferFunction | null | The strength of the shell from the curl magnitude |
![]() | twoSided | SFBool | (false) | If false the effect is single sided |
![]() | snapdrag | SFBool | false | Use the snapdrag effect. |
| Derived from VHTKVectorModeNode | ||||
![]() | vectorVolume | SFVectorVolume | null | The volume to feel and specify the material properties from |
| Derived from VHTKHapticModeNode | ||||
![]() | active | SFBool | TRUE | Specifies if this haptic mode should be active or not |
Public Member Functions | |
| VectorVortexMode () | |
| Initializes the internal data. | |
| void | getPrimitives (primitives_t &r, const state &s) |
| System function. | |
| void | initialize () |
| Initializes node functionality. | |
Public Attributes | |
| auto_ptr < H3D::ThreadSafeRefSField < SFTransferFunction > > | strength |
| The strength of the shell from the curl magnitude. | |
| auto_ptr < H3D::ThreadSafeSField < H3D::SFBool > > | twoSided |
| If false the effect is single sided. | |
| auto_ptr < H3D::ThreadSafeSField < H3D::SFBool > > | snapdrag |
| Use snapdrag effect. | |
Static Public Attributes | |
| static H3D::H3DNodeDatabase | database |
| X3D interface function. | |
| VHTK::VectorVortexMode::VectorVortexMode | ( | ) |
Initializes the internal data.
| void VHTK::VectorVortexMode::getPrimitives | ( | primitives_t & | r, | |
| const state & | s | |||
| ) | [virtual] |
| void VHTK::VectorVortexMode::initialize | ( | ) | [virtual] |
The strength of the shell from the curl magnitude.
| auto_ptr< H3D::ThreadSafeSField< H3D::SFBool > > VHTK::VectorVortexMode::twoSided |
If false the effect is single sided.
| auto_ptr< H3D::ThreadSafeSField< H3D::SFBool > > VHTK::VectorVortexMode::snapdrag |
Use snapdrag effect.
1.5.6